Current digital technology applications reveal a general lack of scientific understanding of the key characteristics of why and how people behave, especially with regard to such central domains as contingencies, stimulus control, consequences, schedules of reinforcement and the functional analysis of verbal behavior.

Applying the science of behavior to the development of educational, training and learning technology, digital learning solutions can be developed that provide highly efficient molecular or molar analyses of data and response patterns, evaluate dimensions of stimulus control based on response frequency and strength, and automatically individualize the programs based on realtime learner behavior.

WeMakeWords (2010) is an example of interlocking applied behavioral analysis with digital technology: Working together with the Department of Applied Software Engineering of the Technical University of Munich, we developed a collaborative learning environment for children 4 to 8 years old to learn German and English words as well as Chinese characters using the iPhone as a platform